Steril Central
A real-time view into intricate sterile-processing workflows, created with a dependable asset pipeline and purpose-built Unreal tooling.
- Pipeline architecture
- Asset production
- Unreal implementation
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01 Technical Artist · SAS Institute Digital Twins
Currently a Technical Artist for the SAS Institute Digital Twins team, playing a key role in anchoring our partnership with Epic Games. I own the art production and technical art pipeline, helping build next-generation digital twins in Unreal Engine.
02 Selected deployments
Large-scale environments built to help people see, understand, and act—not just to look impressive.
A real-time view into intricate sterile-processing workflows, created with a dependable asset pipeline and purpose-built Unreal tooling.
Transforming one of the world’s most complex transportation environments into a performant, legible real-time operational twin.
Real-time spatial context for border-security scenarios, balancing geographic scale, visual clarity, and production performance.
A warehouse and forklift twin that connects moving equipment, assets, and operational data inside an intelligible 3D system.
03 What I own
My specialty is leading the complete real-time content lifecycle: leveling up the people and the product, engineering dependable production paths, implementing the experience, and carrying cross-disciplinary goals from concept to completion.
Lead cross-disciplinary, interdependent goals from concept to completion—strengthening the team, the creative process, and the quality of what ships.
Custom Unreal add-ons, Editor utilities, procedural systems, validation, naming, LODs, and workflows artists can rely on.
Connect assets, interaction, live data, and performance inside Unreal Engine until the experience behaves as one system.
Profile, validate, troubleshoot, and deliver production-ready experiences across games, cinematics, simulations, and digital twins.
04 More than visualization
These twins are working environments for advanced analytics—designed to generate evidence, explore scenarios, and improve decisions before they affect the real world.
Simulate operational systems, test strategies, and connect intelligent models to spatial context.
Build realistic environments for perception workflows, safety scenarios, and visual intelligence.
Generate controlled, high-fidelity scenarios—including rare or hazardous conditions that are difficult to capture.
Make complex facilities tangible, then explore routing, throughput, risk, and “what if?” decisions.
05 Current role
I’m a Technical Artist on the SAS Institute Digital Twins team, helping define how our digital worlds are built—not only how they look.
My role sits between artists, developers, subject-matter experts, and customer requirements. I translate constraints into tools and pipelines, then stay close to production to make sure the work survives contact with reality.
06 Previous chapters
My technical-art perspective comes from a 14-year path through AAA game design, animation, development, and real-time production—experience that helps me connect creative intent with complex systems.
Owning the art and technical-art pipeline for operational digital twins in Unreal Engine.
Development and animation for precisely coordinated, large-scale aerial experiences.
Game systems and player experiences developed through rapid, cross-disciplinary iteration.
Nearly a decade shaping AAA game systems, player experiences, and production.
07 Start a conversation
I’m always interested in ambitious real-time worlds, technical-art systems, and the people building them.